Revolver rules
Create a public or private table, or join one by code. Both players reserve four antes when taking a seat. On each turn the active player pulls the next chamber or passes; a blank removes that chamber and hands the turn to the opponent. A 20-second timeout counts as a pass.
How a round works
- Choose the ante and create a table, or join an opponent’s table.
- Wait for both seats; the committed draw chooses the bullet chamber and first player.
- Pull the next chamber or pass when it is your turn.
Payouts and settlement
Passing ends the duel and forfeits one ante to the opponent; the remaining three-ante reserve is returned. Hitting the bullet forfeits the full four-ante seat. The platform takes 1% only from the amount transferred to the winner.
RTP, risk and strategy
The live-chamber chance rises after every blank: 1 in 6, then 1 in 5, down to 1 in 2. This is a PvP game; there is no solo mode or cashout multiplier.
Fairness and verification
The bullet position and first player are committed by a hash before the first turn. The secret is revealed after settlement so both values can be reproduced.
Open the Provably Fair guide to learn how hashes, secrets and recorded results are checked.
Frequently asked questions
Can I guarantee a win in Revolver?
No. Every wager involves risk. Understanding the rules prevents avoidable mistakes but cannot remove variance or the mathematical house edge.
Does changing animation speed affect the result?
No. Visual speed, turbo controls and browser performance do not change a result generated and settled by the server.
Where can I verify a disputed result?
Check the game history and fairness values first. If they disagree with the displayed settlement, stop betting and send Support the game, bet reference and approximate time.